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It’s this level of bombast and spectacle that makes Resident Evil 6 so much fun. It especially makes the returning Mercenaries mode a lot of fun, which almost exclusively focuses on stylish combat in order to get the best score.
RESIDENT EVIL 6 GIRAFFE SERIES
It’s a far cry from other games in the series and is really bizarre when you consider how slow and tank-like older Resident Evil games felt, but the change really works here and makes it feel very distinct. The ability to dodge roll and slide makes the game feel like Vanquish of all things, and there are some serious Devil May Cry inspirations in the combat. One of the things that propels Resident Evil 6 is how good it feels to control each character and the range of abilities available to each.
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It’s obviously a lot more fun with a partner but at least here it doesn’t feel mandatory. Whereas Resident Evil 5 felt like it absolutely required cooperative play to be fun, it feels like more of a suggestion here and is entirely playable on your own. None of these campaigns are perfect, but they’re all a lot of fun to play through, and can be even more fun with a friend. Not only is their melee focus a lot of fun and very reminiscent of a character-action title, they’ve also got the Ustanak chasing them at every turn and constantly popping up to get in their way. Surprisingly, Jake and Sherry have the strongest and most interesting campaign here. Chris’ campaign is action-packed and great with a coop partner, but ironically gets a bit boring thanks to its single focus. Leon and Helena’s attempt at a more horror-focused campaign is okay but feels like it loses that edge the further you get into it, eventually losing the scares altogether.
RESIDENT EVIL 6 GIRAFFE FULL
To get the full story, you’ll need to play through each campaign, although I’d personally argue that the story being told here isn’t really worth playing through three different campaigns for. You have Leon and Helana with a bigger focus on horror, Chris and Pierce with their focus on gunplay, and Jake and Sherry who focus more on melee combat and bombastic action. Resident Evil 6 has you playing as three campaigns with three characters whose stories all intertwine with one another and tell one bigger narrative. Unfortunately, even though Resident Evil 6 holds up well today, it’s Nintendo Switch port sadly doesn’t do the game justice. It’s fun characters, fantastic shooting and non-stop energy were great when it first released, but are now a lot easier to accept as a different time in the franchise’s history. The funny thing about Resident Evil 6 is that now that the series is fully back on track people are a lot more willing to admit how good it really was.